Inventory/UI Overhaul: hideout tabs, paper doll gear, pockets/rig/secure pouch, item tooltips, sort/stack tools, sell basket, raid prep checklist, death/extract summaries, improved HUD, rarity glows, and future-ready crafting cases.
Secure pouch survives death.
Drag items here or use Add buttons. Confirm to sell.
Starter missions give direction and trader reputation while the full quest system grows.
Junk loot now has future crafting tags and a few simple working recipes. More crafting chains can be added later.
Weapons, meds, checkpoint crates, and dangerous zombie groups.
Houses, cabinets, fridges, dressers, and common junk.
Registers, car trunks, tools, bottles, and roadside threats.
Clothes, food scraps, med bags, and clustered walkers.
Large loot containers, weapon crates, barricades, and high density.
Tools, farm junk, fences, and wide-open sight blockers.
Raid inventory pauses this solo prototype. Stash is locked until you extract.
Search containers in houses, cars, yards, warehouses, and checkpoints. Take what fits in your carried storage.
Cases help organize stash loot. Drag matching item types inside.
Abandoning a raid counts as a hardcore loss.
You died and lost your raid gear.
You made it out. Carried loot and equipped gear are now safe until you risk them again.